Top 30 Most Common oop questions You Should Prepare For

Top 30 Most Common oop questions You Should Prepare For

Top 30 Most Common oop questions You Should Prepare For

Top 30 Most Common oop questions You Should Prepare For

Top 30 Most Common oop questions You Should Prepare For

Top 30 Most Common oop questions You Should Prepare For

most common interview questions to prepare for

Written by

Jason Miller, Career Coach

Landing a job in software development often hinges on your understanding of Object-Oriented Programming (OOP). Mastering common oop questions can significantly boost your confidence, clarity, and overall interview performance. Preparing thoroughly is key to showcasing your expertise and landing your dream role. This guide will equip you with the knowledge to ace those crucial oop questions.

What are oop questions?

oop questions are interview questions designed to evaluate a candidate's understanding of Object-Oriented Programming principles. These questions cover a wide range of topics, including encapsulation, abstraction, inheritance, polymorphism, classes, objects, and design patterns. They are crucial for assessing a candidate's ability to write clean, maintainable, and scalable code. Understanding oop questions is vital for any software developer.

Why do interviewers ask oop questions?

Interviewers ask oop questions to gauge your foundational knowledge and practical application of OOP principles. They want to see if you can not only define concepts but also apply them to solve real-world problems. These questions help assess your ability to design software systems, write efficient code, and work effectively in a team. Demonstrating a strong grasp of oop questions is crucial for showcasing your problem-solving ability and technical experience.

Before we dive in, here's a preview of the 30 oop questions we'll cover:

  1. What does OOPS stand for?

  2. What are the four basic concepts of OOPS?

  3. What is a class?

  4. What is an object?

  5. What is encapsulation?

  6. What is abstraction?

  7. What is inheritance?

  8. What is polymorphism?

  9. What is the difference between a class and an object?

  10. What is a constructor?

  11. What is the difference between method overloading and method overriding?

  12. What is type casting?

  13. What is an interface?

  14. Why should you program to an interface?

  15. What is an abstract class?

  16. What is the difference between an abstract class and an interface?

  17. What is multiple inheritance?

  18. What are the subcategories of inheritance?

  19. Explain the concept of inheritance with an example.

  20. What is a static constructor?

  21. What is cohesion?

  22. What is coupling?

  23. Differentiate between cohesion and coupling.

  24. What is a destructor?

  25. What is method overriding?

  26. What is a friend function?

  27. What is a virtual function?

  28. What is abstraction in programming?

  29. What is the difference between abstraction and polymorphism?

  30. How does inheritance differ from composition?

Now, let’s dive into each question in detail.

## 1. What does OOPS stand for?

Why you might get asked this:

This is a fundamental question to assess your basic knowledge. It's often used as an icebreaker to gauge your familiarity with the subject matter of oop questions.

How to answer:

Simply state what OOPS stands for. Ensure you pronounce it correctly and understand its meaning. You can briefly elaborate on what OOP is about.

Example answer:

"OOPS stands for Object-Oriented Programming System. It's a programming paradigm based on the concept of 'objects', which contain data and methods to manipulate that data."

## 2. What are the four basic concepts of OOPS?

Why you might get asked this:

This question tests your understanding of the core principles that underpin OOP. Knowing these concepts is essential for designing and implementing object-oriented systems, and these oop questions reflect this.

How to answer:

Clearly list and briefly explain each of the four concepts: Encapsulation, Abstraction, Inheritance, and Polymorphism. Give a one-sentence explanation of each.

Example answer:

"The four basic concepts of OOP are Encapsulation, which is bundling data and methods; Abstraction, which is hiding complex implementation details; Inheritance, which allows classes to inherit properties and methods from other classes; and Polymorphism, which allows objects to take on many forms."

## 3. What is a class?

Why you might get asked this:

Classes are fundamental to OOP. This question assesses your understanding of how objects are defined and created. Understanding classes are vital in understanding oop questions.

How to answer:

Explain that a class is a blueprint or template used to create objects. Mention that it defines the properties (attributes) and behaviors (methods) that objects of that class will have.

Example answer:

"A class is like a blueprint for creating objects. It defines the structure and behavior that objects of that type will possess, including their attributes, like data fields, and methods, which are the functions that operate on that data."

## 4. What is an object?

Why you might get asked this:

This is a core concept in OOP. The interviewer wants to know you understand the relationship between classes and objects.

How to answer:

Explain that an object is an instance of a class. It’s a real-world entity with specific values for its attributes. It’s the actual thing created from the blueprint.

Example answer:

"An object is a specific instance of a class. Think of the class as a cookie cutter and the object as the cookie. Each object has its own unique state, stored in its attributes, and can perform actions defined by the methods of its class."

## 5. What is encapsulation?

Why you might get asked this:

Encapsulation is a key principle for data hiding and security. This question assesses your understanding of protecting an object's internal state. This is a frequent topic of oop questions.

How to answer:

Explain that encapsulation is the bundling of data (attributes) and methods that operate on that data within a single unit (class), and hiding the internal state of an object from the outside world.

Example answer:

"Encapsulation is all about bundling the data and the methods that work on that data together within a class. It also focuses on data hiding, protecting the internal state of an object by restricting direct access from outside the class. We use access modifiers like 'private' to achieve this."

## 6. What is abstraction?

Why you might get asked this:

Abstraction simplifies complex systems by hiding unnecessary details. This question tests your ability to focus on essential aspects.

How to answer:

Explain that abstraction is the process of showing only the essential features of an object to the outside world and hiding the complex implementation details.

Example answer:

"Abstraction is about simplifying things by only showing the necessary details to the user and hiding the complexity behind the scenes. For example, when you drive a car, you don't need to know how the engine works internally, you just need to know how to use the steering wheel and pedals."

## 7. What is inheritance?

Why you might get asked this:

Inheritance is a powerful tool for code reuse and creating hierarchical relationships between classes. This question assesses your understanding of these benefits. Inheritance is important topic when it comes to oop questions.

How to answer:

Explain that inheritance is a mechanism where a new class (subclass or derived class) inherits properties and behaviors from an existing class (superclass or base class).

Example answer:

"Inheritance is a way for classes to inherit properties and methods from other classes. The inheriting class, called the subclass or derived class, gets all the non-private features of the class it inherits from, called the superclass or base class. This promotes code reuse and establishes an 'is-a' relationship."

## 8. What is polymorphism?

Why you might get asked this:

Polymorphism enables flexibility and adaptability in code. This question tests your understanding of how objects can take on multiple forms.

How to answer:

Explain that polymorphism is the ability of an object to take on many forms. Describe the two main types: compile-time (overloading) and runtime (overriding).

Example answer:

"Polymorphism means 'many forms.' It's the ability of an object to take on many forms. We have compile-time polymorphism, which is method overloading, where multiple methods have the same name but different parameters. And we have runtime polymorphism, which is method overriding, where a subclass provides a specific implementation of a method already defined in its superclass."

## 9. What is the difference between a class and an object?

Why you might get asked this:

This question reinforces the fundamental distinction between a blueprint and its instance.

How to answer:

Clearly state that a class is a template or blueprint, while an object is a specific instance created from that blueprint.

Example answer:

"The main difference is that a class is a blueprint or template, defining the structure and behavior. An object, on the other hand, is an actual instance of that class, with its own unique data. You can create multiple objects from a single class."

## 10. What is a constructor?

Why you might get asked this:

Constructors are essential for object initialization. This question assesses your understanding of how objects are properly set up when created.

How to answer:

Explain that a constructor is a special method in a class that is automatically called when an object of that class is created. Its primary purpose is to initialize the object's attributes.

Example answer:

"A constructor is a special method within a class that's automatically called when you create a new object of that class. Its job is to initialize the object's state – setting the initial values of its attributes. Constructors have the same name as the class."

## 11. What is the difference between method overloading and method overriding?

Why you might get asked this:

This question tests your understanding of polymorphism and how it is implemented.

How to answer:

Explain that method overloading occurs within the same class, with multiple methods having the same name but different parameters. Method overriding occurs in different classes (inheritance), where a subclass provides a different implementation of a method already defined in its superclass.

Example answer:

"Method overloading is when you have multiple methods in the same class with the same name but different parameter lists. Method overriding, on the other hand, happens in inheritance. A subclass provides a specific implementation for a method that's already defined in its superclass."

## 12. What is type casting?

Why you might get asked this:

This question assesses your understanding of data type conversion.

How to answer:

Explain that type casting is the process of converting a variable from one data type to another. Briefly mention implicit and explicit casting.

Example answer:

"Type casting is converting a variable from one data type to another. It can be implicit, which is done automatically by the compiler when there's no loss of information, or explicit, which requires a cast operator and is used when there might be a loss of information."

## 13. What is an interface?

Why you might get asked this:

Interfaces define contracts for classes. This question assesses your understanding of this concept.

How to answer:

Explain that an interface is a contract that defines a set of methods that a class must implement. It specifies what a class should do, but not how.

Example answer:

"An interface is like a contract. It defines a set of methods that a class must implement. It tells the class what it needs to do, but not how to do it. Classes that implement the interface must provide concrete implementations for all the methods defined in the interface."

## 14. Why should you program to an interface?

Why you might get asked this:

This question delves deeper into the benefits of using interfaces for flexibility and loose coupling.

How to answer:

Explain that programming to an interface allows for greater flexibility, loose coupling, and easier maintenance. It allows you to swap out different implementations of the interface without affecting the rest of your code.

Example answer:

"Programming to an interface gives you a lot of flexibility. It allows you to swap out different implementations of the interface without affecting the rest of your code. It promotes loose coupling, which makes your system easier to maintain and test. It also supports polymorphism, allowing different objects to be treated in a uniform way."

## 15. What is an abstract class?

Why you might get asked this:

Abstract classes are used to define common behavior for subclasses. This question checks your understanding of this concept.

How to answer:

Explain that an abstract class is a class that cannot be instantiated directly. It’s designed to be a base class for other classes, providing a common interface. It can contain both abstract methods (without implementation) and concrete methods (with implementation).

Example answer:

"An abstract class is a class that cannot be instantiated directly. It's meant to be a base class for other classes, providing a common interface. It can have both abstract methods, which don't have an implementation, and concrete methods, which do."

## 16. What is the difference between an abstract class and an interface?

Why you might get asked this:

This question tests your understanding of the nuances between these two important concepts.

How to answer:

Explain that an abstract class can have both abstract and concrete methods, while an interface can only have abstract methods. Abstract classes can have state (member variables), while interfaces cannot. A class can inherit from only one abstract class, but it can implement multiple interfaces.

Example answer:

"The key difference is that an abstract class can have both abstract methods (methods without a body) and concrete methods (methods with a body), while an interface can only have abstract methods. Also, abstract classes can have member variables to hold state, but interfaces cannot. A class can inherit from only one abstract class, but it can implement multiple interfaces."

## 17. What is multiple inheritance?

Why you might get asked this:

This tests your awareness of a more advanced and potentially problematic feature in some OOP languages.

How to answer:

Explain that multiple inheritance is a feature where a class can inherit from more than one superclass. This can lead to complexities like the "diamond problem."

Example answer:

"Multiple inheritance is where a class can inherit from more than one superclass. While it seems powerful, it can lead to complexities like the 'diamond problem', where ambiguity arises if the superclasses have methods with the same name."

## 18. What are the subcategories of inheritance?

Why you might get asked this:

This questions tests your knowledge of the different types of inheritance.

How to answer:

List and explain the subcategories: single inheritance, multiple inheritance, and multilevel inheritance.

Example answer:

"The subcategories of inheritance are single inheritance, where a class inherits from only one superclass; multiple inheritance, where a class inherits from multiple superclasses; and multilevel inheritance, where a class inherits from a superclass, which in turn inherits from another superclass, forming a chain."

## 19. Explain the concept of inheritance with an example.

Why you might get asked this:

This question tests your ability to explain a complex concept using a practical example.

How to answer:

Describe a scenario where a Vehicle class serves as a base class for Car and Motorcycle classes. The Car and Motorcycle classes inherit common attributes and methods from the Vehicle class, such as startEngine() and stopEngine().

Example answer:

"Let's say we have a Vehicle class with properties like engineType and methods like startEngine() and stopEngine(). We can then create Car and Motorcycle classes that inherit from Vehicle. These subclasses automatically get the engineType, startEngine(), and stopEngine() properties and methods, but they can also have their own specific properties and methods, like numberOfDoors for Car or hasSidecar for Motorcycle. This way, we avoid duplicating code and create a clear hierarchy."

## 20. What is a static constructor?

Why you might get asked this:

This question tests your understanding of less common, but important, constructor types.

How to answer:

Explain that a static constructor is a special constructor used to initialize static members of a class. It is called only once, automatically, before the first instance of the class is created or any static members are referenced.

Example answer:

"A static constructor is a special type of constructor used to initialize static members of a class. It's called automatically only once, before the first instance of the class is created or any static members are referenced. It doesn't take any parameters and cannot be called directly."

## 21. What is cohesion?

Why you might get asked this:

This assesses your knowledge of good design principles related to modularity.

How to answer:

Explain that cohesion refers to the degree to which the elements inside a module belong together. High cohesion means the elements are strongly related and focused on a single purpose.

Example answer:

"Cohesion refers to how well the elements inside a module or class are related to each other. High cohesion means that the elements are strongly related and work together towards a single, well-defined purpose. We always strive for high cohesion because it makes the code easier to understand, maintain, and reuse."

## 22. What is coupling?

Why you might get asked this:

This also relates to good design principles, specifically how components relate to each other.

How to answer:

Explain that coupling refers to the degree to which modules are dependent on each other. Low coupling means modules are relatively independent and changes in one module have minimal impact on others.

Example answer:

"Coupling is about how much different modules or classes depend on each other. Low coupling is desirable because it means that changes in one module have minimal impact on other modules. This makes the system easier to maintain, test, and evolve."

## 23. Differentiate between cohesion and coupling.

Why you might get asked this:

This question tests your ability to contrast two related but distinct design principles.

How to answer:

Explain that cohesion is about internal consistency (how well elements within a module belong together), while coupling is about external dependencies (how much modules depend on each other).

Example answer:

"Cohesion is about internal consistency – how well the elements within a module or class belong together and contribute to a single purpose. Coupling, on the other hand, is about external dependencies – how much different modules or classes depend on each other. We aim for high cohesion and low coupling for a well-designed system."

## 24. What is a destructor?

Why you might get asked this:

This tests your knowledge of resource management and object lifecycle.

How to answer:

Explain that a destructor is a special method that is automatically called when an object is no longer needed and is about to be destroyed. Its purpose is to release any resources held by the object, such as memory or file handles.

Example answer:

"A destructor is a special method that's automatically called when an object is about to be destroyed. Its main job is to release any resources that the object was holding, like memory it allocated or file handles it opened. This is important for preventing memory leaks and ensuring proper cleanup."

## 25. What is method overriding?

Why you might get asked this:

This question reinforces your understanding of polymorphism in the context of inheritance.

How to answer:

Explain that method overriding is when a subclass provides a specific implementation for a method that is already defined in its superclass. The subclass's method has the same name, return type, and parameters as the superclass's method.

Example answer:

"Method overriding is when a subclass provides its own specific implementation for a method that's already defined in its superclass. The method in the subclass has the same name, return type, and parameters as the method in the superclass. This allows the subclass to customize the behavior of the inherited method."

## 26. What is a friend function?

Why you might get asked this:

This question tests your awareness of a feature that can bypass encapsulation, and its implications.

How to answer:

Explain that a friend function is a function that is not a member of a class but is granted special access to the private and protected members of that class.

Example answer:

"A friend function is a function that's not a member of a class, but it's granted special permission to access the private and protected members of that class. It's declared using the friend keyword inside the class definition. While it can be useful in certain situations, it's important to use friend functions sparingly because they can weaken encapsulation."

## 27. What is a virtual function?

Why you might get asked this:

This question is about runtime polymorphism and dynamic dispatch.

How to answer:

Explain that a virtual function is a member function that you expect to be redefined in derived classes. When you refer to a derived class object using a pointer or a reference to the base class, you can call a virtual function for that object and execute the derived class's version of the function.

Example answer:

"A virtual function is a member function that you expect to be redefined in derived classes. It enables runtime polymorphism. When you call a virtual function through a base class pointer or reference, the actual function that gets executed is determined at runtime based on the object's actual type. This is called dynamic dispatch."

## 28. What is abstraction in programming?

Why you might get asked this:

This question returns to a core OOP principle to ensure a solid understanding.

How to answer:

Explain that abstraction is the process of hiding complex implementation details and showing only the essential features of an object to the outside world.

Example answer:

"Abstraction in programming is all about hiding the complex implementation details and showing only the essential features to the user. It allows us to manage complexity by focusing on what an object does, rather than how it does it. This makes the code easier to understand and use."

## 29. What is the difference between abstraction and polymorphism?

Why you might get asked this:

This questions tests your ability to distinguish between two related but different concepts.

How to answer:

Explain that abstraction is about hiding implementation details, while polymorphism is about the ability of an object to take on many forms.

Example answer:

"Abstraction is about hiding the complex implementation details and showing only the essential features, focusing on what an object does. Polymorphism, on the other hand, is about the ability of an object to take on many forms, allowing you to treat objects of different classes in a uniform way, focusing on how an object behaves differently in different contexts."

## 30. How does inheritance differ from composition?

Why you might get asked this:

This question tests your understanding of different ways to achieve code reuse and establish relationships between classes.

How to answer:

Explain that inheritance is about inheriting properties and behavior from a parent class (an "is-a" relationship), while composition is about combining objects of different classes to form a new object (a "has-a" relationship).

Example answer:

"Inheritance is about creating a new class that inherits properties and behavior from an existing class. It represents an 'is-a' relationship. For example, a Dog is a Animal. Composition, on the other hand, is about combining objects of different classes to form a new object. It represents a 'has-a' relationship. For example, a Car has an Engine."

Other tips to prepare for a oop questions

Preparing for oop questions requires more than just memorizing definitions. Practice applying these concepts in coding exercises and design scenarios. Consider participating in mock interviews to simulate the real interview experience. Another smart way to practice is using Verve AI's Interview Copilot, which lets you rehearse with an AI recruiter 24/7. Study design patterns, analyze existing codebases, and seek feedback from experienced developers.

Thousands of job seekers use Verve AI to land their dream roles. With role-specific mock interviews, resume help, and smart coaching, your oop questions interview just got easier. Start now for free at https://vervecopilot.com. Verve AI's Interview Copilot is your smartest prep partner—offering mock interviews tailored to software engineer roles. Start for free at Verve AI.

"The only way to do great work is to love what you do." - Steve Jobs

You’ve seen the top questions—now it’s time to practice them live. Verve AI gives you instant coaching based on real company formats. Start free: https://vervecopilot.com.

FAQ About oop questions

Q: What's the most important thing to focus on when answering oop questions?

A: Understanding the core principles and being able to explain them clearly with real-world examples. Don't just memorize definitions; show how you can apply the concepts.

Q: How much detail should I provide in my answers?

A: Provide enough detail to demonstrate your understanding, but be concise. Avoid rambling or going off on tangents. Focus on the key points.

Q: Are there any specific oop questions that are more important than others?

A: Questions about the four basic concepts (encapsulation, abstraction, inheritance, polymorphism) are fundamental. Also, be prepared to discuss design patterns and real-world applications of OOP principles.

Q: What if I don't know the answer to a particular oop question?

A: Be honest and admit that you don't know the answer. Don't try to bluff. You can say something like, "I'm not familiar with that specific concept, but I'm eager to learn more about it."

Q: How can Verve AI help me prepare for these oop questions?

A: Verve AI's Interview Copilot provides realistic mock interviews tailored to your role, including questions about object-oriented programming. It offers instant feedback and helps you practice your answers, so you can confidently face your interview. Try it free today at https://vervecopilot.com.

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